The following are allowable Sub-Classes for use in Legends of Arynor. The links will bring you to the pdfs found here.
Cleric:
Druid
Fighter:
Ranger
Paladin
Magic User:
Illusionist
Necromancer
Thief:
Assassin
Showing posts with label osr. Show all posts
Showing posts with label osr. Show all posts
Wednesday, April 25, 2018
Sunday, January 7, 2018
Classes
Cleric:
Men and Women from all Races may choose to take up the charge of the Light, or the beckoning of the Shadow. These Men and Women fight with both spell and mace.
Clerics that join specific Orders can use edged weapons, or even learn limited Thief Skills. Clerics of the Church of the Holy Light cannot cast Harm Spells, and Clerics of the Cult of the Shadow cannot cast Cure Spells.
See the Basic Fantasy Role-Playing book for Class Details.
Fighters can be of any Race, and are the soldiers, guards, warriors, barbarians, knights, and more of the world.
Fighters can wield any weapon, having trained extensively in multiple styles. Fighters that join specific Orders may enjoy additional training in a weapon or weapon type, gaining a +1 AB while wielding that weapon.
See the Basic Fantasy Role-Playing book for Class Details.
Magic User:
Humans and Elves have harnessed the power of the arcane, and can use it to create or destroy. The energy of the elements course through the Magic User's blood.
Magic Users that join specific Orders may be granted equipment or additional training in one particular type of spell.
Thief:
Thieves are cut-purses, cat burglars, con-men, thugs, treasure hunters, scouts, assassins, and more. They can be found in any wilderness or city. They can be greedy, filled with avarice, or they may be just trying to survive one more day and feed their families. They may have noble intent, to steal from the rich and to give to the poor.
Thieves that join specific Orders may obtain training in additional skills, access to different areas of a city, or may be gifted items that would be greatly beneficial to them and their pursuits.
See the Basic Fantasy Role-Playing book for Class Details.
The Inquisition of the Church of the Holy Light
The Inquisition of the Church of the Holy Light is a branch of the Church Militant that are charged with outing the influence of the Shadow. They are undead slayers, actively hunting these profane abominations of life. Clerics of the Light, they are different in their fellow Clerics in that they are able to use any weapon available to Fighters, including edged weapons.
They are made up of members of all Races, and are stationed throughout Arynor, with strongholds near Adaman and the Haunted Shore at the border of Ter Mul. They are paragons of righteousness, and lesser undead flee before them and their glowing holy symbols.
The agents of Shadow take delight in slaying these Clerics, and the Sorcerer Kings of Ter Mul actively seek out new ways of corrupting them.
To join the Inquisition of the Church of the Holy Light, a character must be a 5th Level Cleric who has killed an undead creature more powerful than a ghoul.
Upon entry, the Cleric is gifted a Longsword +1 and a suit of Plate Mail +1. New members of the Order are stationed in either Adaman or the Haunted Shore.
The Races
There are four major Races in Arynor: The hardy Dwarves, the Stoic Elves, the jovial Halflings, and the Industrious Humans.
The Dwarves:
The race of Dwarves hail from the lands north of the Snowy Peaks of Ibitus. They are a hardy, deeply spiritual race that watched their greatest city, Adaman, succumb to the powers of Shadow. As the Dwarves of Adaman were slowly corrupted, becoming more and more degenerate and militaristic, the Dwarves of the other cities locked themselves away in their mountain Citadels, only recently coming out of their self-imposed exile to form alliances with the other races in the form of treaties and trade.
Adaman remains a threat to all the north, and the Shadow-corrupted Dwarves are striking out against other cities, sacrificing their victims to dark spirits. The corruption of Adaman has slowly started to spread throughout the north.
The race of Elves are the oldest and self-proclaimed wisest of the Races. From their magic-infused island nation of Dasen Elurian, the Elves watch their borders for any sign of trespass. The Elves once ruled over the continent in a vast Empire, but they were laid low when the Sorcerer Kings of Ter Mul secretly brought forth their armies against the Elves. In a battle of cataclysmic proportions, Ter Mul was destroyed, blasted apart by eldritch energy. They are wary of the dwarves for they have seen the Shadow corrupt members of their own Race.
The Homeland of the Halflings is Grenerest, an idyllic land of rolling farmlands and small lakes. Virtually untouched by the taint of Shadow, corrupted Halflings are almost unheard of. Despite their laid-back, almost placid nature, they are incredibly strong willed and most have an industrious nature. As they interact more with Dwarves and Humans, Halflings have begun to move out of Grenerest, and are making their homes within the Jeweled Cities or the Mountain Citadels. The Elves are watching this development carefully, as the Halflings seem almost immune to the Shadow's influence.
What You Need to Play
The Book
The Dice
The standard array of dice, you'll need a set or two. These can be found at any Game Store or for really cheap on Amazon.
The Pencil
Pretty self-explanatory.
Your Imagination
That's it. That's all you need. Have fun!
Subscribe to:
Posts (Atom)
Sub-Classes
The following are allowable Sub-Classes for use in Legends of Arynor. The links will bring you to the pdfs found here . Cleric: ...












